EGLLog Wrapper
Properties
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Functions
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open fun eglChooseConfig(display: EGLDisplay, attrib_list: Array<Int>, configs: Array<EGLConfig>, config_size: Int, num_config: Array<Int>): Boolean
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open fun eglCreateContext(display: EGLDisplay, config: EGLConfig, share_context: EGLContext, attrib_list: Array<Int>): EGLContext
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open fun eglCreatePbufferSurface(display: EGLDisplay, config: EGLConfig, attrib_list: Array<Int>): EGLSurface
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open fun eglCreatePixmapSurface(display: EGLDisplay, config: EGLConfig, native_pixmap: Any, attrib_list: Array<Int>): EGLSurface
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open fun eglCreateWindowSurface(display: EGLDisplay, config: EGLConfig, native_window: Any, attrib_list: Array<Int>): EGLSurface
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open fun eglGetConfigAttrib(display: EGLDisplay, config: EGLConfig, attribute: Int, value: Array<Int>): Boolean
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open fun eglGetConfigs(display: EGLDisplay, configs: Array<EGLConfig>, config_size: Int, num_config: Array<Int>): Boolean
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open fun eglMakeCurrent(display: EGLDisplay, draw: EGLSurface, read: EGLSurface, context: EGLContext): Boolean
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open fun eglQueryContext(display: EGLDisplay, context: EGLContext, attribute: Int, value: Array<Int>): Boolean
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open fun eglQuerySurface(display: EGLDisplay, surface: EGLSurface, attribute: Int, value: Array<Int>): Boolean
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